The Future of VR & AR

Throughout past centuries, we have continuously attempted to explore new ways of imitating life, through integrating artificial intelligence in different practices. While exploring these innovative sectors of technologies, the future of virtual and augmented reality proves to disrupt practices in the fields of medicine, education, and entertainment.

We are all familiar with the term ‘virtual’ or ‘augmented’ reality but don’t fully understand the implications for the future. When we think about a new reality constructed in the future VR & AR play a great role in stimulating these emulations, to create an experience similar to our reality at hand or one completely different than the world we see on a daily basis.

The future of these two computer-generated technologies is astounding, as we now go from interpreting a version of reality that really isn’t there, rather than perceiving our world through our limited senses.
Now before we jump into the specifics of both technologies, let’s understand them as separate applications as well.

Virtual Reality-A New World

Many of us assume that virtual reality has been a marketing buzzword to describe immersive experiences with video games or TV shows selectively, as they can make you adapt to a whole new world of a computer-generated reality.

You can often think of virtual reality as being a gateway to a whole new world, where you can respond to what you see and what you see can respond back to you. The computer-generated technology is harnessed to make this virtual reality look 100% believable to the human eye since VR changes to match how your senses are stimulated.

There are many different variations of virtual reality, each of them being equally explorable, believable, and interactive.

Fully Immersive

Fully immersive VR experiences have specific criteria to make them a revolutionary interface and a new computing platform.

  • A richly detailed world is needed that is powered by a computer model/stimulation
  • A powerful computer is also required that can detect quick movements in real-time and adjust the VR experience accordingly
  • Hardware such as a head-mounted display (HMD) with sensory gloves, screens, and stereo sound that can be linked to the computer which can fully immerse us into the VR world

Non-Immersive

For those who don’t wish to be fully immersed in the VR world, examples such as a realistic flight simulator on a PC and a joystick classify as non- immersive experiences that do not take you into an alternative reality.

Many computer archaeologists and those involved in industrial design use 3D models to their advantage, and can create reconstructions or models which can mimic different features with rich experience.

Virtual Reality Equipment

While ordinary computers use equipment such as a keyboard, mouse or different input systems (speech recognition), VR uses sensors to adjust the experience based on the movement of your body.

Web-based VR

  • During the early 1990s, virtual reality technologies were rising rapidly, until the fast-growing World Wide Web offered a new experience, an outlook into real reality.

*This new web database gave users access to publish information and establish a new form of communication with people all across the world. With companies such as Facebook being on the edge of virtual reality, the future of VR is both collaborative and web-based.

What’s The Difference?

It is human nature to assume that these both types of reality as equally similar, and do provide comparable applications for users to enjoy, but it is important to know where they differ. While they hold the ability to allow users to co-exist with a virtual world, they differ based on the immersive experience offered and our sense of perception.

To summarize, the main uses of virtual reality is to completely transpose the user into a different world and focus our presence into a fully immersive computer-generated reality.

24/7 Hours Support at (+91) 9500005253 , 7358511611

We are always here to answer you and feel free to contact us at any time.

The University signs MoU with Scopik Edu Services, Salem

 

The AR and VR technologies will be imparted for the first time in a university curriculum in the country as a direct effect of the Memorandum of Understanding (MoU) signed between Periyar University with a technical collaborator, Scopik Edu Services, which will provide the knowledge skill to the students.

Student Advisor (Campus)

  • PUSJV, Periyar University, Periyar Palkalai Nagar, Salem-636011, Tamil Nadu, India.

  • (+91) 9500005253 ,

    (+91) 7358511611

  • support@pusjv.com

Copyright 2020 PUSJV ©  All Rights Reserved

STAY HOME - STAY SAFE

COVID-19 NOTICE