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Apple is a company that is typically known for the kind of phones and other hardware it makes but that doesn’t mean that the company hasn’t been looking into other forms of technology. One aspect of video recording that the tech giant has been looking into is AR as well as VR, with multi angle playback in particular being the sort of thing that can greatly improve your chances of making the most of the video that you are watching especially when that video has something or the other to do with sports and the like.

When it comes to things like VR and AR, Apple knows the kind of applications it can have especially in the field of sports viewing. Watching sports is a favorite pastime for a lot of people all in all, and a big part of the reason why this is the case has to do with the modern technology that lets us watch games even after they are done. The fact of the matter is that right now the only way you can watch things like this is by looking into the various ways in which two-dimensional videos can service you, but with the seems obvious that the company is trying to change the paradigm associated with sports viewing.

You see, most people would agree that when it comes to sports you want multiple angles so that you can get a better idea of how the game was played. This means that Apple’s new patent, if implemented, could serve sports fans quite well, and could allow the company to rise above countless competitors by providing a sports viewing experience that is far greater than anything else we have seen previously, and it will be exciting to see where things go from here.

Augmented Reality and Virtual Reality Market 2018-2023

Augmented Reality and Virtual Reality Market 2020-2023 report tell the market value in Next Few Years and the report shows the whole scenario of the Augmented Reality and Virtual Reality industry. Global Augmented Reality and Virtual Reality Market report gives the complete study of Market growth drivers, Current growth, market trends, Market structure, Market projections for upcoming years.

VR AR B.VOC

Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go. 

Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.

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The University signs MoU with Scopik Edu Services, Salem

 

The AR and VR technologies will be imparted for the first time in a university curriculum in the country as a direct effect of the Memorandum of Understanding (MoU) signed between Periyar University with a technical collaborator, Scopik Edu Services, which will provide the knowledge skill to the students.

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